Friday, November 7, 2014
Monday, October 6, 2014
Thursday, December 13, 2012
New Robot Game in UDK
So it started out as the final for my videogame class at RMCAD and is now turning into something fantastic. Almost all the models/materials are stock that come with UDK so don't give me credit for those but the arranging and game design I did.
Since the default character is a robot I decided to make it about a liberated Unum bot.
The game takes place on an Exile colony that was annexed by Unum. An Exile tree is the last survivor and the one that separated your character from Unum. It gives you the tasks to complete in the game.
The area is a mix of industry and ancient architectural elements left over from the Exiles.
The villain is the evil main computer, Vincent.
You fight him at various points in the game. This is the part where you have to find batteries to power an elevator while under constant fire from 9 turrets. It's really hard...
Your choice of escape routes become fewer as the battle continues as the bridges are destructible...
The main enemies in the game are turrets and I created abilities and pickups like Ripple Bubble shields, Goo Decoys and Healing Lamps.
Still working on it and loving it!
Since the default character is a robot I decided to make it about a liberated Unum bot.
The game takes place on an Exile colony that was annexed by Unum. An Exile tree is the last survivor and the one that separated your character from Unum. It gives you the tasks to complete in the game.
The area is a mix of industry and ancient architectural elements left over from the Exiles.
The villain is the evil main computer, Vincent.
You fight him at various points in the game. This is the part where you have to find batteries to power an elevator while under constant fire from 9 turrets. It's really hard...
Your choice of escape routes become fewer as the battle continues as the bridges are destructible...
The main enemies in the game are turrets and I created abilities and pickups like Ripple Bubble shields, Goo Decoys and Healing Lamps.
Still working on it and loving it!
Saturday, November 24, 2012
Anoran Barge
An organic Anoran barge. The Anoran build their ships directly into the brain of these space dwelling creatures.
Labels:
alien,
anora,
anoran,
Argh Studios,
Ascension,
barge,
mmo,
Ross Moreno,
ship,
Space,
spaceship,
videogame
Thursday, November 22, 2012
Unexplored Frontiers
I was digging up old drawings to document them and I found this comic. It was originally supposed to be gift for a girl I had feelings for at the time. It ended badly which is why the final panel was never finished. Really a very silly gesture on my part, not an experience I'm proud of, but it's a funny comic so I decided to share it. I thought about finishing it now but it didn't feel right since the emotions are no longer there to fuel the drawing.
Labels:
Argh Studios,
Art,
borg,
captain,
cartoon,
comic,
frontier,
note,
page,
Picard,
relationship,
Ross Moreno,
Space,
Star Trek,
Vulcan
Tuesday, November 20, 2012
Ascension Murder Mystery Colony
So this is some concept work for the setting of the murder mystery; a colony on the edge of The Rift.
Drawings/Concepts- Ross Moreno Ascension Font- Jesse Tarlton
Drawings/Concepts- Ross Moreno Ascension Font- Jesse Tarlton
Thursday, November 15, 2012
More Ascension Concept Work
Labels:
alien,
Argh Studios,
Ascension,
concept,
drawing,
final frontier,
game,
ink,
mmo,
Ross Moreno,
sketch,
Space,
videogame
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