So this is some concept work for the setting of the murder mystery; a colony on the edge of The Rift.
Drawings/Concepts- Ross Moreno Ascension Font- Jesse Tarlton
Showing posts with label game. Show all posts
Showing posts with label game. Show all posts
Tuesday, November 20, 2012
Thursday, November 15, 2012
More Ascension Concept Work
Labels:
alien,
Argh Studios,
Ascension,
concept,
drawing,
final frontier,
game,
ink,
mmo,
Ross Moreno,
sketch,
Space,
videogame
Tuesday, November 13, 2012
Ascension Space Murder Mystery Game Concepts
So I've started coming up with ideas for my senior project game and here are concept images for some of the characters. The game will be a murder mystery on a space station in the Ascension universe.
Here's Mlurp the Janitor. He's a witness to the crime but has been threatened into silence.
A possible romantic interest. Oda's name is a reference to DS9's Odo.
One of the citys gang leaders
The information dealer...
Here's Mlurp the Janitor. He's a witness to the crime but has been threatened into silence.
A possible romantic interest. Oda's name is a reference to DS9's Odo.
One of the citys gang leaders
The information dealer...
Labels:
Argh Studios,
Ascension,
bartender,
clue,
detective,
escort,
film noire,
game,
gumshoe,
janitor,
murder,
mystery,
Ross Moreno,
shade,
skenke,
videogame
Wednesday, September 5, 2012
Game Level Updated
I took the models I made into Mudbox and made custom textures for them, it made the level look a lot better. I put in some whispering that Mary Longshore, Eric Mcconnel and I recorded and it sounds spooky and awesome. The idea is you're a crashed space man and you're exploring the planet you are stranded on whose inhabitants are very mysterious...
These screenshots are from the beginning where you emerge from the forest and find the ruins, it is at this point you begin to hear whispers...
The symbols on the cubes are actually a written language I designed for the Exiles in Ascension. This one says "Exile"
You wander past huge faces whose eyes glow.
The lamp garden, I made all the lamps emit a low hum when you get near them.
Across the bridge over the endless misty chasm to face the labyrinth...
The walls laugh at you as you try and navigate the maze (they were a lot of fun to record)
There are no more stairs to help climb the mountain... I took them out, mwhehehe
As you enter the final area, the peak of the mountain the whispers become more and more aggressive and agry as you approach the throne of light...
The symbols on the cubes are actually a written language I designed for the Exiles in Ascension. This one says "Exile"
You wander past huge faces whose eyes glow.
The lamp garden, I made all the lamps emit a low hum when you get near them.
Across the bridge over the endless misty chasm to face the labyrinth...
The walls laugh at you as you try and navigate the maze (they were a lot of fun to record)
There are no more stairs to help climb the mountain... I took them out, mwhehehe
As you enter the final area, the peak of the mountain the whispers become more and more aggressive and agry as you approach the throne of light...
Labels:
Argh Studios,
Ascension,
design,
Eric Mcconnel,
exile,
game,
level,
Mary Longshore,
moss,
Ross Moreno,
ruins,
Unity,
videogame,
whispers
Sunday, September 2, 2012
First Game Level Made in Unity
I just got into using Unity and I'm having a lot of fun! Check out some shots from my level for class...
The starting Area
The Labyrinth
Scaling the Mountain
Final Area
Sunday, July 1, 2012
Anoran Ships Ascension Desktop
Labels:
Ascension,
Desktop,
Fish,
game,
Image,
Jesse Tarlton,
Ross Moreno,
videogame
Ascension "Human Ships" Desktop Image
Thought everyone might like an image for their desktop to remind them how awesome Ascension will be...
Illustration- Ross Moreno Ascension Font- Jesse Tarlton
Illustration- Ross Moreno Ascension Font- Jesse Tarlton
Labels:
Argh Studios,
Ascension,
craft,
fighter,
game,
human,
Jesse Tarlton,
mmo,
Ross Moreno,
ship,
Space,
vessel,
videogame
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